Sunday, March 30, 2008

i'm still here

Yeah, I'm still kicking about. I've just been super busy this last month; it's been all I can do to post a space video of the day every day at Space Feeds. Hopefully I'll start blogging regularly again soon.

Thursday, March 06, 2008

D and D

Gary Gygax recently passed away, at the age of 69. He was a true innovator in the world of games, and his Dungeons and Dragons is still played the world over. I haven't played the game in many years, but I still have my dice (3d6, 2d10, d4, d8, d20) around somewhere.

One of the most enjoyable parts of the game was making up a character. If you have about 20 minutes, you can answer this survey and figure out what D&D character you would be if you were transported into the D&D universe. Here are my results:

You Are A:

True Neutral Human Wizard (6th Level)

Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 16
Intelligence- 20
Wisdom- 15
Charisma- 13

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

...thus proving once again that these silly surveys have no bearing on reality whatsoever. Good thing they're fun.